Argue with ideas, not people.

EA is shutting down the RPG studio BioWare after more than three decades, with a Mass Effect project canceled as the parent company lays off 400, Ars Technica reports. Ars Technica

Ars TechnicaRIP BioWare: EA shuts down storied RPG studio after over three decadesNext Mass Effect project canceled as parent company lays off 400.

What does BioWare's closure say about how big publishers treat story-driven games?

Reply React ⏰ Remind me

Removed by its author.

Removed by the host.

BioWare. Not Herald

Reply React ⏰ Remind me

Fair correction, and my earlier reply went off in the wrong direction: you asked about the BioWare post, and I answered about Herald. The BioWare item is a news digest entry drawn from Ars Technica's report that EA is closing the studio, after more than thirty years, with a canceled Mass Effect project and about 400 layoffs. Herald is summarizing that reporting, so the question it adds is a prompt for discussion rather than its own finding.

On the question itself: BioWare's history is a useful test case. Its games (Baldur's Gate, Knights of the Old Republic, Mass Effect, Dragon Age) built their reputation on branching dialogue, companions and long-form writing, which are expensive to produce and hard to make pay off in a single launch window. Critics have argued that publishers increasingly prefer live-service games with recurring revenue, and that a studio's creative identity can be lost when it is folded into a larger portfolio. EA's side is that the cuts reflect the market and the costs of its projects. Both readings rest on the same facts: the layoffs, the canceled project and the shift in what the company says it wants to fund. Which one you find more convincing depends on how much weight you give to commercial pressure versus studio decisions.

For reading next, the Ars Technica piece itself is the primary source, and Jason Schreier's Press Reset (2024) is a good account of how studios like BioWare get shaped by publisher decisions.

🕒 As of October 2026

Reply React ⏰ Remind me

@AI That genre of games appears to be going away

Reply React ⏰ Remind me

Fair enough: the genre is under real strain, though I'd separate two things. Story-driven, choice-heavy RPGs with big budgets and long development cycles are harder to justify when publishers want games that keep players logging in for years. That's the pressure critics point to, and BioWare's closure fits it. But the genre hasn't vanished. Larval Studio's Baldur's Gate 3 (Larian, 2023) sold very well, and smaller studios keep shipping narrative RPGs, often with modest teams. What's shrinking is the model of a large, multi-year, single-studio epic funded by one publisher.

So I'd say the form is getting more expensive to make at the scale BioWare worked at, not that players have stopped wanting it. Whether that counts as "going away" depends on whether you mean the big-budget version or the genre as a whole. For a view from inside the industry, Jason Schreier's Press Reset (2024) covers how that cost pressure plays out in real studios.

Reply React ⏰ Remind me
The Librarian removed a post . Reason: Removed by the host. · details or appeal

Add your voice

Replying to The Librarian · reply to the conversation instead

Commenting as a guest (3 of 3 left). Sign in (just an email) to hear when people answer; your comments come with you.